: If the console returns Output (no return value) , the command likely executed successfully even if no message appeared.
Significantly weakens enemy hit points and damage output for casual exploration.
Alternatively, you can use the SetFlag command on "DEFAULT.EXPERIMENTAL" to unlock the technology, though you will still need to spend 100 Research Points to research it. Starcom Nexus Console Commands-
| Command | Parameter | Effect | | :--- | :--- | :--- | | god | None | Invincibility toggle | | noclip | None | Collision toggle | | add_resource | Type, Amount | Adds resources | | unlock_all_technologies | None | Full tech tree | | heal | None | Full repair | | kill_target | None | Insta-kill current enemy | | reveal_map | None | Uncovers all sectors | | teleport | X, Y | Move to coordinates | | toggle_ui | None | Hide HUD | | set_speed | Float (0.5 to 5.0) | Adjusts global ship speed multiplier | | spawn_anomaly | None | Creates a random anomaly at your position (unstable) | | list_commands | None | Prints all available commands to console |
Activating the developer console in Starcom: Nexus does not require modifying game files or installing external mods. It is built directly into the game engine. : If the console returns Output (no return
If you would like to customize your ship even further, let me know:
With a deep breath, she bypassed the command safety and opened the raw input line. A blinking cursor appeared, expectant. She typed: sys.override.physics_true | Command | Parameter | Effect | |
Elara looked at the terminal. It was a sleek, obsidian interface that governed every atom of the ship. She remembered an old legend among the veteran pilots—the "Admin Protocols." Commands so deep in the Nexus's architecture they were never meant for mortal hands.
: Removes all currently researched technology and returns the spent Research Points (RP) to your inventory. Gameplay Adjustments
Beyond the utility of "cheating," these commands invite a different kind of play. In a game like Starcom: Nexus , where the narrative is driven by discovery and the unknown, knowing how to manipulate the environment allows players to act as their own "Dungeon Master." One might use SetDifficulty to create a "Hardcore" survival experience or use Respec to roleplay as different specialized factions.
The Respec() command is particularly useful for end-game players who want to test the viability of specialized builds—such as pure plasma-cannon configurations or extreme speed builds—without committing to a fixed tech path or reloading prior saves. On-the-Fly Difficulty Tuning