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Assets Studio Gui Online

Navigate to the official GitHub repository for Asset Studio.

| Asset Type | Supported Export Formats | |---|---| | Textures (Texture2D, Sprite) | PNG, JPEG, TGA, BMP, WebP | | Audio Clips | WAV, MP3, OGG, M4A | | 3D Models (Mesh) | FBX, OBJ | | Fonts | TTF, OTF | | Scripts (MonoBehaviour) | JSON | assets studio gui

for a in assets: self.asset_tree.insert("", tk.END, values=(a["id"], a["name"], a["type"], a["tags"]), iid=a["id"]) Navigate to the official GitHub repository for Asset Studio

# --- Import button --- btn_frame = ttk.Frame(left_frame) btn_frame.pack(fill=tk.X, pady=5) ttk.Button(btn_frame, text="+ Import Asset", command=self.import_asset_dialog).pack(side=tk.LEFT, padx=2) ttk.Button(btn_frame, text="Delete Selected", command=self.delete_selected).pack(side=tk.LEFT, padx=2) Sprite) | PNG

Clicking an asset opens a non-destructive inspector:

def search(self, query="", asset_type="all"): results = [] for a in self.assets: if asset_type != "all" and a["type"] != asset_type: continue if query.lower() in a["name"].lower() or query.lower() in a["tags"].lower(): results.append(a) return results

class AssetDatabase: def (self, db_path="assets_db.json"): self.db_path = db_path self.assets = [] # each asset: id, name, type, path, tags, preview self.load()