Aescripts Ft-uvpass Bundle V5.5.1a For After Ef... |best| Official
: Always export the multi-pass layers as a 32-bit per channel file sequence (e.g., .exr or .tiff ). An 8-bit depth file will degrade data resolution, resulting in broken texture placements. 2. Apply Textures via ft-UVPass Pro ft-UVPass plugin for After Effects
: This version includes a custom subsampling function that replaces Adobe's native version, which often caused significant lag. Modern Compatibility : The bundle is fully optimized for Multi-Frame Rendering (MFR) Apple Silicon (M1/M2/M3) Texture Controls
Apply ft-UVPass to your new 2D texture layer and select your rendered UV pass layer as the coordinate source.
For other systems, or if you prefer manual control: AEScripts ft-UVPass Bundle v5.5.1a for After Ef...
To get the most out of the ft-UVPass Bundle, your 3D render settings must be configured correctly:
The is an essential toolset for any studio or artist looking to streamline their 3D compositing workflow. It brings Nuke-like functionality into After Effects, allowing for faster iterations and more creative control directly within the compositor.
By using 32-bit UV pass images (e.g., EXR or TIFF), the mapping is pixel-perfect. : Always export the multi-pass layers as a
Create mattes based on position passes (PPass) to isolate parts of a 3D object in comp.
Render a UV Pass (Red/Green coordinate map) from your 3D suite.
ft-UVPass Pro enables tiling, repeating, and offsetting textures directly on the UV pass. Detailed Breakdown of Included Tools 1. ft-UVPass Pro Apply Textures via ft-UVPass Pro ft-UVPass plugin for
: Built-in options to tile, repeat, and offset textures, as well as an option to keep the UV pass alpha channel. Workflow Tips for Best Results
: Provides parameters to tile, repeat, offset, and select textures, as well as an option to maintain the UV pass alpha channel. Legacy Support
: The v5.5 update introduced native compatibility for M1/M2/M3 chips.
: Formerly a feature limited to high-end compositors like Nuke, this tool converts a Position Pass (PPass) into precise 3D masks that stick to objects even during camera movement. Essential Tips for Compositing Bit Depth is Critical : For best results, your UV pass should be rendered in 32-bit float